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Sunday, August 26, 2007

Linux and Unix Books for ONLINE reading

Computer Security Books

O'Reilly_-_Practical_Unix_&_Internet_Security,_3rd_Edition.rar -: Click Here to Download :-

O'Reilly_-_Secure_Coding._Principles_and_Practices.rar -: Click Here to Download :-

Personal_Firewalls_for_Administrators_and_Remote_Users.rar -: Click Here to Download :-

Sams_-_Maximum_Security,_Fourth_Edition.rar -: Click Here to Download :-

Securing-Optimizing-Linux-RH-Edition.tar.tar -: Click Here to Download :-

Securing-Optimizing-Linux-The-Ultimate-Solution.tar.tar -: Click Here to Download :-

Addison_Wesley_-_Enterprise_Security._The_Manager's_Defense.rar -: Click Here to Download :-

Addison_Wesley_-_Have_You_Locked_the_Castle_Gate.rar -: Click Here to Download :-

Building_Internet_Firewalls,_2nd_edition_(pdf).zip -: Click Here to Download :-

Building_Internet_Firewalls_-_O_Reilly_(HTML).zip -: Click Here to Download :-

Building_Internet_Firewalls_ebook_(chm).zip -: Click Here to Download :-

Firewalling_with_netfilter_iptables.zip -: Click Here to Download :-

Vector Math for 3D Computer Graphics

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.

· Chapter 0 — Points and Lines
· Chapter 1 — Vectors, Points, and Column Matrices
· Chapter 2 — Matrix Addition
· Chapter 3 — Vector Addition
· Chapter 4 — Vector Length
· Chapter 5 — Vectors Direction
· Chapter 6 — Scaling and Unit Vectors
· Chapter 7 — The Dot Product
· Chapter 8 — Length and the Dot Product
· Chapter 9 — The Angle between Two Vectors.
· Chapter 10 — The Angle between 3D Vectors.
· Chapter 11 — Projecting one Vector onto Another.
· Chapter 12 — Vector Cross Product.
· Chapter 13 — Matrices and Simple Matrix Operations.
· Chapter 14 — Matrix-Column Matrix Multiplicaton.
· Chapter 15 — Matrix-Matrix Multiplication
· Chapter 16 — Identity Matrix and Matrix Inverse
· Index

API Specifications


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Javacard


Java Web Services


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Other Technologies

J2ME and Gaming

J2ME and Gaming

Teaches programming with J2ME on wireless devices with focus on developing games.

Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Shows how to create side-scroller games in a way that anyone who has programmed in C can undertand.

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.

Monday, August 6, 2007

Introduction to Computer Science using Java

Introduction to Computer Science using Java

Compilation of lecture notes which cover most of a beginning course in computer science using Java in CSCU Computer Science Department.

Introduction To Programming With Java

Introduction To Programming With Java

An undergraduate text in the theory of programming languages.

Structure and Interpretation of Computer Programs - Video Lectures

Structure and Interpretation of Computer Programs - Video Lectures

Videos of 20 introduction lectures to the subject of Computer Science given in 1986 for Hewlett-Packard employees, converted in its entirety into Mpeg and DivX formats. The lecture uses Lisp dialect and syntax but it doesn't formally teach the language.