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Saturday, July 21, 2007

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.

Programming Linux Games

Programming Linux Games

A complete guide to developing 2D Linux games. Discusses important multimedia toolkits and teaches the basics of Linux game programming.

Programming The Nintendo Game Boy Advance: The Unofficial Guide

Programming The Nintendo Game Boy Advance: The Unofficial Guide

This book compiles all the information you'll ever need to develop your own games on a GBA cartridge, with understandable example code and explanations.

The Art of Computer Game Design

The Art of Computer Game Design

Covers the basic of game design, based on the author experience. The technology is outdated, but many of the essences remain the same.

Game Development and Multimedia Books

The MPEG-4 Structured Audio Book

This book shows how to create audio content for MPEG 4 Structured Audio. It includes a tutorial introduction and sections on the SAOL language, SASL and MIDI instrument control, and advanced opcodes.